namespace LaunchDarkly.EventSource { /// /// Represents the state of the connection in the class. /// public enum ReadyState { /// /// The initial state of the connection. /// Raw, /// /// The connection has not yet been established, or it was closed and is reconnecting. /// Connecting, /// /// The connection is open and is processing events as it receives them. /// Open, /// /// The connection is closed. This could also occur when an error is received. /// Closed, /// /// The connection has been shutdown explicitly by the consumer using the method. /// Shutdown } }