namespace MAX.Core; /// /// 优先级(优先级越高越先执行) /// public interface IPriority { /// /// 优先级(优先级越高越先执行) /// int Priority { get; } } /// /// 优先级 /// /// /// public static class IntPriority { /// /// 最高优先级 (5000) /// public const int Highest = 5000; /// /// 非常高优先级 (4000) /// public const int VeryHigh = 4000; /// /// 较高优先级 (3000) /// public const int Higher = 3000; /// /// 高优先级 (2000) /// public const int High = 2000; /// /// 高于正常优先级 (1000) /// public const int AboveNormal = 1000; /// /// 正常优先级 (0) /// public const int Normal = 0; /// /// 低于正常优先级 (-1000) /// public const int BelowNormal = -1000; /// /// 低优先级 (-2000) /// public const int Low = -2000; /// /// 较低优先级 (-3000) /// public const int Lower = -3000; /// /// 非常低优先级 (-4000) /// public const int VeryLow = -4000; /// /// 最低优先级 (-5000) /// public const int Lowest = -5000; }