porting shell from nuget to local
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using System;
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using System.Runtime.InteropServices;
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namespace Standard
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{
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[StructLayout(LayoutKind.Sequential, Pack = 1)]
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internal struct DWM_TIMING_INFO
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{
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public int cbSize;
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public UNSIGNED_RATIO rateRefresh;
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public ulong qpcRefreshPeriod;
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public UNSIGNED_RATIO rateCompose;
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public ulong qpcVBlank;
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public ulong cRefresh;
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public uint cDXRefresh;
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public ulong qpcCompose;
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public ulong cFrame;
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public uint cDXPresent;
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public ulong cRefreshFrame;
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public ulong cFrameSubmitted;
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public uint cDXPresentSubmitted;
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public ulong cFrameConfirmed;
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public uint cDXPresentConfirmed;
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public ulong cRefreshConfirmed;
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public uint cDXRefreshConfirmed;
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public ulong cFramesLate;
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public uint cFramesOutstanding;
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public ulong cFrameDisplayed;
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public ulong qpcFrameDisplayed;
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public ulong cRefreshFrameDisplayed;
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public ulong cFrameComplete;
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public ulong qpcFrameComplete;
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public ulong cFramePending;
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public ulong qpcFramePending;
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public ulong cFramesDisplayed;
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public ulong cFramesComplete;
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public ulong cFramesPending;
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public ulong cFramesAvailable;
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public ulong cFramesDropped;
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public ulong cFramesMissed;
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public ulong cRefreshNextDisplayed;
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public ulong cRefreshNextPresented;
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public ulong cRefreshesDisplayed;
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public ulong cRefreshesPresented;
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public ulong cRefreshStarted;
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public ulong cPixelsReceived;
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public ulong cPixelsDrawn;
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public ulong cBuffersEmpty;
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}
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}
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