Update Sprite.cs

This commit is contained in:
NaBian committed 2021-01-16 22:03:06 +08:00
1 parent 630f888fbe
commit 41566e8829
1 file changed
-40
@@ -1,46 +1,13 @@
using System.Windows;
using System.Windows.Input;
namespace HandyControl.Controls
{
public sealed class Sprite : System.Windows.Window
{
private bool _isLeftButtonPressed;
private double _leftMax;
private double _topMax;
private Sprite()
{
WindowStyle = WindowStyle.None;
AllowsTransparency = true;
InputManager.Current.PostProcessInput += Current_PostProcessInput;
}
private void Current_PostProcessInput(object sender, ProcessInputEventArgs e)
{
if (Mouse.LeftButton == MouseButtonState.Pressed)
{
_isLeftButtonPressed = true;
}
else if (_isLeftButtonPressed)
{
if (Left < 0)
{
Left = 0;
}
if (Left > _leftMax)
{
Left = _leftMax;
}
if (Top > _topMax)
{
Top = _topMax;
}
}
}
public static Sprite Show(object content)
@@ -51,13 +18,6 @@ namespace HandyControl.Controls
};
sprite.Show();
var desktopWorkingArea = SystemParameters.WorkArea;
sprite._leftMax = desktopWorkingArea.Width - sprite.ActualWidth;
sprite._topMax = desktopWorkingArea.Height - sprite.ActualHeight;
sprite.Left = sprite._leftMax - 50;
sprite.Top = 50 - sprite.Padding.Top;
return sprite;
}
}