support for .NET framework 3.5
Still have bugs
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using System.Linq;
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using System.Windows;
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using System.Windows.Controls;
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using HandyControl.Data;
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namespace HandyControl.Controls
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{
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public class WaterfallPanel : Panel
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{
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public static readonly DependencyProperty GroupsProperty = DependencyProperty.Register(
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"Groups", typeof(int), typeof(WaterfallPanel), new FrameworkPropertyMetadata(ValueBoxes.Int2Box, FrameworkPropertyMetadataOptions.AffectsMeasure), IsGroupsValid);
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public int Groups
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{
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get => (int) GetValue(GroupsProperty);
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set => SetValue(GroupsProperty, value);
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}
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private static bool IsGroupsValid(object value)
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{
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var v = (int)value;
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return v >= 1;
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}
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public static readonly DependencyProperty OrientationProperty = DependencyProperty.Register(
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"Orientation", typeof(Orientation), typeof(WaterfallPanel), new FrameworkPropertyMetadata(
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Orientation.Horizontal, FrameworkPropertyMetadataOptions.AffectsMeasure));
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public Orientation Orientation
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{
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get => (Orientation) GetValue(OrientationProperty);
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set => SetValue(OrientationProperty, value);
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}
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protected override Size MeasureOverride(Size constraint)
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{
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if (Groups < 1) return constraint;
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var children = InternalChildren;
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Size panelSize;
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if (Orientation == Orientation.Horizontal)
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{
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var heightArr = new double[Groups].ToList();
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var itemWidth = constraint.Width / Groups;
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if (double.IsNaN(itemWidth) || double.IsInfinity(itemWidth)) return constraint;
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for (int i = 0, count = children.Count; i < count; i++)
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{
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var child = children[i];
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if (child == null) continue;
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child.Measure(constraint);
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var minIndex = heightArr.IndexOf(heightArr.Min());
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var minY = heightArr[minIndex];
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child.Arrange(new Rect(new Point(minIndex * itemWidth, minY), new Size(itemWidth, child.DesiredSize.Height)));
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heightArr[minIndex] = minY + child.DesiredSize.Height;
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}
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panelSize = new Size(constraint.Width, heightArr.Max());
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}
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else
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{
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var widthArr = new double[Groups].ToList();
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var itemHeight = constraint.Height / Groups;
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if (double.IsNaN(itemHeight) || double.IsInfinity(itemHeight)) return constraint;
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for (int i = 0, count = children.Count; i < count; i++)
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{
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var child = children[i];
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if (child == null) continue;
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child.Measure(constraint);
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var minIndex = widthArr.IndexOf(widthArr.Min());
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var minX = widthArr[minIndex];
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child.Arrange(new Rect(new Point(minX, minIndex * itemHeight), new Size(child.DesiredSize.Width, itemHeight)));
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widthArr[minIndex] = minX + child.DesiredSize.Width;
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}
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panelSize = new Size(widthArr.Max(), constraint.Height);
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}
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return panelSize;
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}
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}
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}
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