Adjust project structure
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using System.Threading;
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using HandyControl.Controls;
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namespace HandyControl.Data
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{
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internal class ImageAnimator
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{
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private static List<GifImageInfo> ImageInfoList;
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private static readonly ReaderWriterLock RwImgListLock = new ReaderWriterLock();
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private static Thread AnimationThread;
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private static bool AnyFrameDirty;
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[ThreadStatic]
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private static int ThreadWriterLockWaitCount;
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public static bool CanAnimate(GifImage image)
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{
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if (image == null)
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{
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return false;
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}
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lock (image)
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{
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var dimensions = image.FrameDimensionsList;
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if (dimensions.Select(guid => new GifFrameDimension(guid)).Contains(GifFrameDimension.Time))
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{
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return image.GetFrameCount(GifFrameDimension.Time) > 1;
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}
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}
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return false;
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}
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public static void Animate(GifImage image, EventHandler onFrameChangedHandler)
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{
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if (image == null)
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{
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return;
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}
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GifImageInfo imageInfo;
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// See comment in the class header about locking the image ref.
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lock (image)
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{
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// could we avoid creating an ImageInfo object if FrameCount == 1 ?
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imageInfo = new GifImageInfo(image);
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}
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// If the image is already animating, stop animating it
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StopAnimate(image, onFrameChangedHandler);
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// Acquire a writer lock to modify the image info list. If the thread has a reader lock we need to upgrade
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// it to a writer lock; acquiring a reader lock in this case would block the thread on itself.
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// If the thread already has a writer lock its ref count will be incremented w/o placing the request in the
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// writer queue. See ReaderWriterLock.AcquireWriterLock method in the MSDN.
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var readerLockHeld = RwImgListLock.IsReaderLockHeld;
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var lockDowngradeCookie = new LockCookie();
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ThreadWriterLockWaitCount++;
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try
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{
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if (readerLockHeld)
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{
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lockDowngradeCookie = RwImgListLock.UpgradeToWriterLock(Timeout.Infinite);
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}
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else
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{
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RwImgListLock.AcquireWriterLock(Timeout.Infinite);
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}
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}
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finally
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{
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ThreadWriterLockWaitCount--;
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}
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try
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{
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if (imageInfo.Animated)
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{
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// Construct the image array
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//
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if (ImageInfoList == null)
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{
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ImageInfoList = new List<GifImageInfo>();
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}
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// Add the new image
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//
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imageInfo.FrameChangedHandler = onFrameChangedHandler;
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ImageInfoList.Add(imageInfo);
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// Construct a new timer thread if we haven't already
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//
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if (AnimationThread == null)
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{
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AnimationThread = new Thread(AnimateImages50Ms)
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{
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Name = typeof(ImageAnimator).Name,
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IsBackground = true
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};
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AnimationThread.Start();
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}
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}
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}
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finally
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{
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if (readerLockHeld)
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{
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RwImgListLock.DowngradeFromWriterLock(ref lockDowngradeCookie);
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}
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else
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{
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RwImgListLock.ReleaseWriterLock();
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}
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}
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}
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public static void StopAnimate(GifImage image, EventHandler onFrameChangedHandler)
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{
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// Make sure we have a list of images
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if (image == null || ImageInfoList == null)
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{
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return;
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}
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// Acquire a writer lock to modify the image info list - See comments on Animate() about this locking.
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var readerLockHeld = RwImgListLock.IsReaderLockHeld;
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var lockDowngradeCookie = new LockCookie();
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ThreadWriterLockWaitCount++;
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try
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{
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if (readerLockHeld)
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{
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lockDowngradeCookie = RwImgListLock.UpgradeToWriterLock(Timeout.Infinite);
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}
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else
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{
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RwImgListLock.AcquireWriterLock(Timeout.Infinite);
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}
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}
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finally
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{
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ThreadWriterLockWaitCount--;
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}
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try
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{
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// Find the corresponding reference and remove it
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for (int i = 0; i < ImageInfoList.Count; i++)
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{
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var imageInfo = ImageInfoList[i];
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if (Equals(image, imageInfo.Image))
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{
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if ((onFrameChangedHandler == imageInfo.FrameChangedHandler) || (onFrameChangedHandler != null && onFrameChangedHandler.Equals(imageInfo.FrameChangedHandler)))
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{
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ImageInfoList.Remove(imageInfo);
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}
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break;
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}
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}
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}
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finally
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{
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if (readerLockHeld)
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{
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RwImgListLock.DowngradeFromWriterLock(ref lockDowngradeCookie);
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}
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else
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{
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RwImgListLock.ReleaseWriterLock();
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}
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}
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}
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public static void UpdateFrames()
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{
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if (!AnyFrameDirty || ImageInfoList == null)
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{
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return;
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}
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if (ThreadWriterLockWaitCount > 0)
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{
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// Cannot acquire reader lock at this time, frames update will be missed.
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return;
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}
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RwImgListLock.AcquireReaderLock(Timeout.Infinite);
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try
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{
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foreach (var imageInfo in ImageInfoList)
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{
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// See comment in the class header about locking the image ref.
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lock (imageInfo.Image)
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{
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imageInfo.UpdateFrame();
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}
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}
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AnyFrameDirty = false;
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}
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finally
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{
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RwImgListLock.ReleaseReaderLock();
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}
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}
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[SuppressMessage("Microsoft.Performance", "CA1804:RemoveUnusedLocals")]
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private static void AnimateImages50Ms()
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{
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while (true)
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{
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// Acquire reader-lock to access imageInfoList, elemens in the list can be modified w/o needing a writer-lock.
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// Observe that we don't need to check if the thread is waiting or a writer lock here since the thread this
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// method runs in never acquires a writer lock.
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RwImgListLock.AcquireReaderLock(Timeout.Infinite);
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try
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{
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foreach (var imageInfo in ImageInfoList)
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{
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// Frame delay is measured in 1/100ths of a second. This thread
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// sleeps for 50 ms = 5/100ths of a second between frame updates,
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// so we increase the frame delay count 5/100ths of a second
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// at a time.
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//
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imageInfo.FrameTimer += 5;
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if (imageInfo.FrameTimer >= imageInfo.FrameDelay(imageInfo.Frame))
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{
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imageInfo.FrameTimer = 0;
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if (imageInfo.Frame + 1 < imageInfo.FrameCount)
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{
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imageInfo.Frame++;
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}
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else
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{
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imageInfo.Frame = 0;
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}
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if (imageInfo.FrameDirty)
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{
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AnyFrameDirty = true;
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}
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}
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}
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}
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finally
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{
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RwImgListLock.ReleaseReaderLock();
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}
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Thread.Sleep(50);
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}
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}
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}
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}
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