chore: separated System.Windows.Interactivity code
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using System.Windows;
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namespace HandyControl.Interactivity;
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public abstract class Behavior<T> : Behavior where T : DependencyObject
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{
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protected Behavior() : base(typeof(T))
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{
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}
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protected new T AssociatedObject => (T) base.AssociatedObject;
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}
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