Files
HandyControl/src/Shared/HandyControl_Shared/Controls/Other/Sprite.cs
T

65 lines
1.6 KiB
C#

using System.Windows;
using System.Windows.Input;
namespace HandyControl.Controls
{
public sealed class Sprite : System.Windows.Window
{
private bool _isLeftButtonPressed;
private double _leftMax;
private double _topMax;
private Sprite()
{
WindowStyle = WindowStyle.None;
AllowsTransparency = true;
InputManager.Current.PostProcessInput += Current_PostProcessInput;
}
private void Current_PostProcessInput(object sender, ProcessInputEventArgs e)
{
if (Mouse.LeftButton == MouseButtonState.Pressed)
{
_isLeftButtonPressed = true;
}
else if (_isLeftButtonPressed)
{
if (Left < 0)
{
Left = 0;
}
if (Left > _leftMax)
{
Left = _leftMax;
}
if (Top > _topMax)
{
Top = _topMax;
}
}
}
public static Sprite Show(object content)
{
var sprite = new Sprite
{
Content = content
};
sprite.Show();
var desktopWorkingArea = SystemParameters.WorkArea;
sprite._leftMax = desktopWorkingArea.Width - sprite.ActualWidth;
sprite._topMax = desktopWorkingArea.Height - sprite.ActualHeight;
sprite.Left = sprite._leftMax - 50;
sprite.Top = 50 - sprite.Padding.Top;
return sprite;
}
}
}