增加项目,分层
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using System.Threading.Tasks;
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namespace Store.Framework.ThreadManage
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{
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/// <summary>
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/// 线程管理
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/// </summary>
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public class ThreadManager
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{
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//private int _sleep;
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private Thread _listen;
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private List<WorkUnit> _actions = new List<WorkUnit>();
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private CancellationTokenSource cancellationToken = new CancellationTokenSource();
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private int _countThreads = 10;
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/// <summary>
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/// 间隔秒数
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/// </summary>
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public int Interval { get; set; } = 1;
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/// <summary>
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/// 线程数
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/// </summary>
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public int CountThreads
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{
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get => _countThreads;
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set
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{
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_countThreads = value;
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ThreadPool.SetMinThreads(_countThreads, _countThreads);
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ThreadPool.SetMaxThreads(_countThreads, _countThreads);
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}
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}
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/// <summary>
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/// 是否完成状态
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/// </summary>
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public bool Completed { get; private set; }
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/// <summary>
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/// 正在运行的线程数量
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/// </summary>
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public int CountActiveThreads
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{
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get
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{
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return -1;
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}
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}
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/// <summary>
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/// 实例 默认线程10 间隔 1秒
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/// </summary>
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public ThreadManager()
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{
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="countThreads">线程数</param>
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public ThreadManager(int countThreads)
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{
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CountThreads = countThreads;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="countThreads">线程数</param>
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/// <param name="frequency">间隔时间</param>
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public ThreadManager(int countThreads, int interval)
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{
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CountThreads = countThreads;
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Interval = interval;
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}
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private void Listen()
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{
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Completed = false;
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cancellationToken = new CancellationTokenSource();
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_listen = new Thread(() =>
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{
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while (!cancellationToken.IsCancellationRequested && _actions.Count > 0)
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{
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DateTime time = DateTime.Now;
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int countCompeleted = 0;
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for (int i = 0; i < _actions.Count; i++)
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{
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var action = _actions[i];
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if (action.Completed) countCompeleted++;
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if (!action.Completed && !action.IsWork && CountThreads > CountActiveThreads)
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//if (((time >= action.EndTime && action.Loop) || (!action.Completed && !action.Loop)) && !action.IsWork && CountThreads > CountActiveThreads)
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{
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action.IsWork = true;
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ThreadPool.QueueUserWorkItem(o =>
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{
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WorkUnit unit = (WorkUnit)o;
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unit.Action.Invoke(unit);
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unit.IsWork = false;
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unit.Completed = true; //!unit.Loop;
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}, action);
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}
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//int subTime = (int)(action.EndTime - time).TotalMilliseconds;
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//if (subTime < _sleep)
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//{
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// if (subTime < 0)
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// {
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// _sleep = 0;
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// }
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// else
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// {
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// _sleep = subTime;
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// }
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//}
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}
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Completed = countCompeleted == _actions.Count;
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//Thread.Sleep(_sleep);
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//_sleep = int.MaxValue;
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Thread.Sleep(1000 * Interval);
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}
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});
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_listen.IsBackground = true;
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_listen.Start();
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}
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/// <summary>
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/// Clear all tasks.
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/// </summary>
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public void Clear() => _actions.Clear();
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/// <summary>
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/// Start Thread Manager.
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/// </summary>
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public async void Start()
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{
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await Task.Run(() =>
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{
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//Console.WriteLine("123");
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Listen();
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}
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);
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}
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/// <summary>
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/// Stop Thread Manager.
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/// </summary>
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public void Stop()
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{
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Completed = true;
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if (cancellationToken != null && !cancellationToken.IsCancellationRequested)
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{
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cancellationToken.Cancel();
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cancellationToken.Dispose();
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}
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if (_listen != null)
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{
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_listen.Abort();
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}
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}
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/// <summary>
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/// Waiting for work to finish
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/// </summary>
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public void Wait()
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{
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while (!Completed) { Thread.Sleep(100); }
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}
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/// <summary>
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/// 添加任务
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/// </summary>
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/// <param name="action">委托任务</param>
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/// <param name="loop">Repeat the task.</param>
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public void AddTask(WorkAction action, object arg = null)
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{
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WorkUnit unit = new WorkUnit();
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unit.Action = action;
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unit.Completed = false;
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unit.Argument = arg;
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_actions.Add(unit);
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}
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public void AddTask(Action action)
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{
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WorkUnit unit = new WorkUnit();
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unit.Action = a => action.Invoke();
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unit.Completed = false;
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_actions.Add(unit);
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}
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}
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}
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