1087 lines
42 KiB
C#
1087 lines
42 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// 此代码由工具生成。
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// 运行时版本:4.0.30319.42000
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//
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// 对此文件的更改可能会导致不正确的行为,并且如果
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// 重新生成代码,这些更改将会丢失。
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace TemuKJD.Properties {
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using System;
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/// <summary>
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/// 一个强类型的资源类,用于查找本地化的字符串等。
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/// </summary>
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// 此类是由 StronglyTypedResourceBuilder
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// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
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// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
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// (以 /str 作为命令选项),或重新生成 VS 项目。
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources() {
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}
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/// <summary>
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/// 返回此类使用的缓存的 ResourceManager 实例。
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("TemuKJD.Properties.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// 重写当前线程的 CurrentUICulture 属性,对
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/// 使用此强类型资源类的所有资源查找执行重写。
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// 查找类似 @charset "utf-8";
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///
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///body,h1,h2,h3,h4,h5,h6,hr,p,blockquote,dl,dt,dd,ul,ol,li,pre,form,fieldset,legend,button,input,textarea,th,td{ margin:0;padding:0;}
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///body,button,input,select,textarea{font:12px/1.5 \5FAE\8F6F\96C5\9ED1,arial,sans-serif;}
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///h1,h2,h3,h4,h5,h6{font-size:100%;}
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///address,cite,dfn,em,var{font-style:normal;}
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///code,kbd,pre,samp{font-family:courier new,courier,monospace;}
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///small{font-size:12px;}
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///ul,ol{list-style:none;}
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///a{text-decoration:none;}
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///sup{vertical-align:text-top;}
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///sub{vertical-align: [字符串的其余部分被截断]"; 的本地化字符串。
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/// </summary>
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internal static string _base {
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get {
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return ResourceManager.GetString("_base", resourceCulture);
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap banner_bg {
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get {
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object obj = ResourceManager.GetObject("banner_bg", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap BaseMsgErr {
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get {
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object obj = ResourceManager.GetObject("BaseMsgErr", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap BaseMsgInfo {
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get {
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object obj = ResourceManager.GetObject("BaseMsgInfo", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap BaseMsgQue {
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get {
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object obj = ResourceManager.GetObject("BaseMsgQue", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap choice_buyer_blast {
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get {
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object obj = ResourceManager.GetObject("choice_buyer_blast", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap choice_chat {
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get {
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object obj = ResourceManager.GetObject("choice_chat", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap choice_extend {
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get {
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object obj = ResourceManager.GetObject("choice_extend", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap choice_loginer {
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get {
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object obj = ResourceManager.GetObject("choice_loginer", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap choice_order {
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get {
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object obj = ResourceManager.GetObject("choice_order", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap choice_upload {
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get {
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object obj = ResourceManager.GetObject("choice_upload", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap close {
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get {
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object obj = ResourceManager.GetObject("close", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap close_hover {
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get {
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object obj = ResourceManager.GetObject("close_hover", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找类似 [{"id":0,"name":"全部分类","parent_cid":-1,"level":0,"enable":0,"is_leaf":false,"industry_status":0,"extra":null,"is_get_child":true},{"id":20005,"name":"女装","parent_cid":0,"level":1,"enable":1,"is_leaf":false,"industry_status":0,"extra":null,"is_get_child":true},{"id":20009,"name":"男装","parent_cid":0,"level":1,"enable":1,"is_leaf":false,"industry_status":0,"extra":null,"is_get_child":true},{"id":20062,"name":"内衣裤袜","parent_cid":0,"level":1,"enable":1,"is_leaf":false,"industry_status":0,"extra":null,"is_get_chi [字符串的其余部分被截断]"; 的本地化字符串。
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/// </summary>
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internal static string DyCategorys {
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get {
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return ResourceManager.GetString("DyCategorys", resourceCulture);
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap errpic {
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get {
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object obj = ResourceManager.GetObject("errpic", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap FullPaste {
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get {
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object obj = ResourceManager.GetObject("FullPaste", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap icon {
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get {
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object obj = ResourceManager.GetObject("icon", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找类似 function initDragHtml() {
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///
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/// var img_htmls='<div class="item_content" id="imageChange"><ul>';
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/// $("#main_image .clear_both").remove();
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/// $("#main_image #over").remove();
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/// $("#main_image #imageChange").remove();
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/// var dic = new Array();
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/// $("#main_image").children().each(function () {
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/// var inHtml = $(this).html();
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/// var index = $(this).attr("index");
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/// dic[index] = inHtml;
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/// });
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/// dic = dic.filter(d=>d);
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///
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/// if(dic.length === 0) {
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/// $("#main_image" [字符串的其余部分被截断]"; 的本地化字符串。
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/// </summary>
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internal static string jquery_dad_min {
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get {
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return ResourceManager.GetString("jquery_dad_min", resourceCulture);
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap loading_blue {
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get {
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object obj = ResourceManager.GetObject("loading_blue", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap login_bg {
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get {
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object obj = ResourceManager.GetObject("login_bg", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap login_bg_agent {
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get {
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object obj = ResourceManager.GetObject("login_bg_agent", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap login_bg_pdd {
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get {
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object obj = ResourceManager.GetObject("login_bg_pdd", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap login_input_bg {
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get {
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object obj = ResourceManager.GetObject("login_input_bg", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap login_user_ico {
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get {
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object obj = ResourceManager.GetObject("login_user_ico", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap main_form_logo {
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get {
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object obj = ResourceManager.GetObject("main_form_logo", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap main_form_logo_pdd {
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get {
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object obj = ResourceManager.GetObject("main_form_logo_pdd", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap main_form_top_right_bg {
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get {
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object obj = ResourceManager.GetObject("main_form_top_right_bg", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap main_menu_collect {
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get {
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object obj = ResourceManager.GetObject("main_menu_collect", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap main_menu_collect_select {
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get {
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object obj = ResourceManager.GetObject("main_menu_collect_select", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap main_menu_jit {
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get {
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object obj = ResourceManager.GetObject("main_menu_jit", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap main_menu_jit_select {
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get {
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object obj = ResourceManager.GetObject("main_menu_jit_select", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap main_menu_sa {
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get {
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object obj = ResourceManager.GetObject("main_menu_sa", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
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internal static System.Drawing.Bitmap main_menu_sa_select {
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get {
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object obj = ResourceManager.GetObject("main_menu_sa_select", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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|
}
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|
}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap main_menu_sales_center {
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get {
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object obj = ResourceManager.GetObject("main_menu_sales_center", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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|
}
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|
}
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/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap main_menu_sales_center_select {
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get {
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object obj = ResourceManager.GetObject("main_menu_sales_center_select", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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|
}
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/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap main_menu_settings {
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get {
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object obj = ResourceManager.GetObject("main_menu_settings", resourceCulture);
|
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return ((System.Drawing.Bitmap)(obj));
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}
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|
}
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|
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/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap main_menu_settings_select {
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get {
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object obj = ResourceManager.GetObject("main_menu_settings_select", resourceCulture);
|
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return ((System.Drawing.Bitmap)(obj));
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}
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|
}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap main_menu_shop_manage {
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get {
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object obj = ResourceManager.GetObject("main_menu_shop_manage", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
|
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap main_menu_shop_manage_select {
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get {
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object obj = ResourceManager.GetObject("main_menu_shop_manage_select", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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|
}
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/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap main_menu_upload {
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|
get {
|
|
object obj = ResourceManager.GetObject("main_menu_upload", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap main_menu_upload_select {
|
|
get {
|
|
object obj = ResourceManager.GetObject("main_menu_upload_select", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
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/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap max {
|
|
get {
|
|
object obj = ResourceManager.GetObject("max", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap max_hover {
|
|
get {
|
|
object obj = ResourceManager.GetObject("max_hover", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap min {
|
|
get {
|
|
object obj = ResourceManager.GetObject("min", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap min_hover {
|
|
get {
|
|
object obj = ResourceManager.GetObject("min_hover", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap nopic {
|
|
get {
|
|
object obj = ResourceManager.GetObject("nopic", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap normal {
|
|
get {
|
|
object obj = ResourceManager.GetObject("normal", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap normal_hover {
|
|
get {
|
|
object obj = ResourceManager.GetObject("normal_hover", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap pdf {
|
|
get {
|
|
object obj = ResourceManager.GetObject("pdf", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap qrcode {
|
|
get {
|
|
object obj = ResourceManager.GetObject("qrcode", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap regedit_bg {
|
|
get {
|
|
object obj = ResourceManager.GetObject("regedit_bg", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap SalesCenter {
|
|
get {
|
|
object obj = ResourceManager.GetObject("SalesCenter", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap SalesCenter_hover {
|
|
get {
|
|
object obj = ResourceManager.GetObject("SalesCenter_hover", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap settings {
|
|
get {
|
|
object obj = ResourceManager.GetObject("settings", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap ShopManager {
|
|
get {
|
|
object obj = ResourceManager.GetObject("ShopManager", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap ShopManager_hover {
|
|
get {
|
|
object obj = ResourceManager.GetObject("ShopManager_hover", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap system_1688 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("system_1688", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap system_pdd {
|
|
get {
|
|
object obj = ResourceManager.GetObject("system_pdd", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap system_pdd_token {
|
|
get {
|
|
object obj = ResourceManager.GetObject("system_pdd_token", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap system_pppoe {
|
|
get {
|
|
object obj = ResourceManager.GetObject("system_pppoe", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap system_proxy {
|
|
get {
|
|
object obj = ResourceManager.GetObject("system_proxy", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap system_tb {
|
|
get {
|
|
object obj = ResourceManager.GetObject("system_tb", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找类似 <!doctype html>
|
|
///<html>
|
|
///<head>
|
|
/// <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
|
|
/// <meta http-equiv="X-UA-Compatible" content="IE=edge">
|
|
/// <meta name="renderer" content="webkit">
|
|
/// <meta name="viewport" content="width=device-width, initial-scale=1">
|
|
/// <title></title>
|
|
/// <meta name="keywords" content="" />
|
|
/// <meta name="description" content="" />
|
|
/// <link rel="stylesheet" type="text/css" href="{CssPath}" />
|
|
/// <link rel="stylesheet" type="text/css" href="http:// [字符串的其余部分被截断]"; 的本地化字符串。
|
|
/// </summary>
|
|
internal static string template {
|
|
get {
|
|
return ResourceManager.GetString("template", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap tree_default_icon {
|
|
get {
|
|
object obj = ResourceManager.GetObject("tree_default_icon", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap tree_default_icon_select {
|
|
get {
|
|
object obj = ResourceManager.GetObject("tree_default_icon_select", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap tree_云违规排查 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("tree_云违规排查", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap tree_云违规排查_select {
|
|
get {
|
|
object obj = ResourceManager.GetObject("tree_云违规排查_select", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap tree_产品数据库 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("tree_产品数据库", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap tree_产品数据库_select {
|
|
get {
|
|
object obj = ResourceManager.GetObject("tree_产品数据库_select", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap tree_佣金设置 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("tree_佣金设置", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap tree_佣金设置_select {
|
|
get {
|
|
object obj = ResourceManager.GetObject("tree_佣金设置_select", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap tree_净化数据 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("tree_净化数据", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap tree_净化数据_select {
|
|
get {
|
|
object obj = ResourceManager.GetObject("tree_净化数据_select", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap tree_商品上下架 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("tree_商品上下架", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap tree_商品上下架_select {
|
|
get {
|
|
object obj = ResourceManager.GetObject("tree_商品上下架_select", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap tree_商品发布 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("tree_商品发布", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap tree_商品发布_select {
|
|
get {
|
|
object obj = ResourceManager.GetObject("tree_商品发布_select", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap tree_商品管理 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("tree_商品管理", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap tree_商品管理_select {
|
|
get {
|
|
object obj = ResourceManager.GetObject("tree_商品管理_select", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap tree_子账号管理 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("tree_子账号管理", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap tree_子账号管理_select {
|
|
get {
|
|
object obj = ResourceManager.GetObject("tree_子账号管理_select", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap tree_库存管理 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("tree_库存管理", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap tree_库存管理_select {
|
|
get {
|
|
object obj = ResourceManager.GetObject("tree_库存管理_select", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap tree_店铺列表 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("tree_店铺列表", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap tree_店铺列表_select {
|
|
get {
|
|
object obj = ResourceManager.GetObject("tree_店铺列表_select", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap tree_清理无流量 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("tree_清理无流量", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap tree_清理无流量_select {
|
|
get {
|
|
object obj = ResourceManager.GetObject("tree_清理无流量_select", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap tree_用户管理 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("tree_用户管理", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap tree_用户管理_select {
|
|
get {
|
|
object obj = ResourceManager.GetObject("tree_用户管理_select", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap tree_素材库管理 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("tree_素材库管理", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap tree_素材库管理_select {
|
|
get {
|
|
object obj = ResourceManager.GetObject("tree_素材库管理_select", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap tree_解除限制 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("tree_解除限制", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap tree_解除限制_select {
|
|
get {
|
|
object obj = ResourceManager.GetObject("tree_解除限制_select", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap tree_跳转上家 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("tree_跳转上家", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap tree_跳转上家_select {
|
|
get {
|
|
object obj = ResourceManager.GetObject("tree_跳转上家_select", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap tree_运费模板 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("tree_运费模板", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap tree_运费模板_select {
|
|
get {
|
|
object obj = ResourceManager.GetObject("tree_运费模板_select", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 公告发布 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("公告发布", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 齿轮 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("齿轮", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
}
|
|
}
|