Files
KJD_WebService/TEMUKJD/Properties/Resources.Designer.cs
T

1087 lines
42 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
namespace TemuKJD.Properties {
using System;
/// <summary>
/// 一个强类型的资源类,用于查找本地化的字符串等。
/// </summary>
// 此类是由 StronglyTypedResourceBuilder
// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
// (以 /str 作为命令选项),或重新生成 VS 项目。
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// 返回此类使用的缓存的 ResourceManager 实例。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("TemuKJD.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// 重写当前线程的 CurrentUICulture 属性,对
/// 使用此强类型资源类的所有资源查找执行重写。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// 查找类似 @charset &quot;utf-8&quot;;
///
///body,h1,h2,h3,h4,h5,h6,hr,p,blockquote,dl,dt,dd,ul,ol,li,pre,form,fieldset,legend,button,input,textarea,th,td{ margin:0;padding:0;}
///body,button,input,select,textarea{font:12px/1.5 \5FAE\8F6F\96C5\9ED1,arial,sans-serif;}
///h1,h2,h3,h4,h5,h6{font-size:100%;}
///address,cite,dfn,em,var{font-style:normal;}
///code,kbd,pre,samp{font-family:courier new,courier,monospace;}
///small{font-size:12px;}
///ul,ol{list-style:none;}
///a{text-decoration:none;}
///sup{vertical-align:text-top;}
///sub{vertical-align: [字符串的其余部分被截断]&quot;; 的本地化字符串。
/// </summary>
internal static string _base {
get {
return ResourceManager.GetString("_base", resourceCulture);
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap banner_bg {
get {
object obj = ResourceManager.GetObject("banner_bg", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap BaseMsgErr {
get {
object obj = ResourceManager.GetObject("BaseMsgErr", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap BaseMsgInfo {
get {
object obj = ResourceManager.GetObject("BaseMsgInfo", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap BaseMsgQue {
get {
object obj = ResourceManager.GetObject("BaseMsgQue", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap choice_buyer_blast {
get {
object obj = ResourceManager.GetObject("choice_buyer_blast", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap choice_chat {
get {
object obj = ResourceManager.GetObject("choice_chat", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap choice_extend {
get {
object obj = ResourceManager.GetObject("choice_extend", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap choice_loginer {
get {
object obj = ResourceManager.GetObject("choice_loginer", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap choice_order {
get {
object obj = ResourceManager.GetObject("choice_order", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap choice_upload {
get {
object obj = ResourceManager.GetObject("choice_upload", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap close {
get {
object obj = ResourceManager.GetObject("close", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap close_hover {
get {
object obj = ResourceManager.GetObject("close_hover", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找类似 [{&quot;id&quot;:0,&quot;name&quot;:&quot;全部分类&quot;,&quot;parent_cid&quot;:-1,&quot;level&quot;:0,&quot;enable&quot;:0,&quot;is_leaf&quot;:false,&quot;industry_status&quot;:0,&quot;extra&quot;:null,&quot;is_get_child&quot;:true},{&quot;id&quot;:20005,&quot;name&quot;:&quot;女装&quot;,&quot;parent_cid&quot;:0,&quot;level&quot;:1,&quot;enable&quot;:1,&quot;is_leaf&quot;:false,&quot;industry_status&quot;:0,&quot;extra&quot;:null,&quot;is_get_child&quot;:true},{&quot;id&quot;:20009,&quot;name&quot;:&quot;男装&quot;,&quot;parent_cid&quot;:0,&quot;level&quot;:1,&quot;enable&quot;:1,&quot;is_leaf&quot;:false,&quot;industry_status&quot;:0,&quot;extra&quot;:null,&quot;is_get_child&quot;:true},{&quot;id&quot;:20062,&quot;name&quot;:&quot;内衣裤袜&quot;,&quot;parent_cid&quot;:0,&quot;level&quot;:1,&quot;enable&quot;:1,&quot;is_leaf&quot;:false,&quot;industry_status&quot;:0,&quot;extra&quot;:null,&quot;is_get_chi [字符串的其余部分被截断]&quot;; 的本地化字符串。
/// </summary>
internal static string DyCategorys {
get {
return ResourceManager.GetString("DyCategorys", resourceCulture);
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap errpic {
get {
object obj = ResourceManager.GetObject("errpic", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap FullPaste {
get {
object obj = ResourceManager.GetObject("FullPaste", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap icon {
get {
object obj = ResourceManager.GetObject("icon", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找类似 function initDragHtml() {
///
/// var img_htmls=&apos;&lt;div class=&quot;item_content&quot; id=&quot;imageChange&quot;&gt;&lt;ul&gt;&apos;;
/// $(&quot;#main_image .clear_both&quot;).remove();
/// $(&quot;#main_image #over&quot;).remove();
/// $(&quot;#main_image #imageChange&quot;).remove();
/// var dic = new Array();
/// $(&quot;#main_image&quot;).children().each(function () {
/// var inHtml = $(this).html();
/// var index = $(this).attr(&quot;index&quot;);
/// dic[index] = inHtml;
/// });
/// dic = dic.filter(d=&gt;d);
///
/// if(dic.length === 0) {
/// $(&quot;#main_image&quot; [字符串的其余部分被截断]&quot;; 的本地化字符串。
/// </summary>
internal static string jquery_dad_min {
get {
return ResourceManager.GetString("jquery_dad_min", resourceCulture);
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap loading_blue {
get {
object obj = ResourceManager.GetObject("loading_blue", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap login_bg {
get {
object obj = ResourceManager.GetObject("login_bg", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap login_bg_agent {
get {
object obj = ResourceManager.GetObject("login_bg_agent", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap login_bg_pdd {
get {
object obj = ResourceManager.GetObject("login_bg_pdd", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap login_input_bg {
get {
object obj = ResourceManager.GetObject("login_input_bg", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap login_user_ico {
get {
object obj = ResourceManager.GetObject("login_user_ico", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap main_form_logo {
get {
object obj = ResourceManager.GetObject("main_form_logo", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap main_form_logo_pdd {
get {
object obj = ResourceManager.GetObject("main_form_logo_pdd", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap main_form_top_right_bg {
get {
object obj = ResourceManager.GetObject("main_form_top_right_bg", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap main_menu_collect {
get {
object obj = ResourceManager.GetObject("main_menu_collect", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap main_menu_collect_select {
get {
object obj = ResourceManager.GetObject("main_menu_collect_select", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap main_menu_jit {
get {
object obj = ResourceManager.GetObject("main_menu_jit", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap main_menu_jit_select {
get {
object obj = ResourceManager.GetObject("main_menu_jit_select", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap main_menu_sa {
get {
object obj = ResourceManager.GetObject("main_menu_sa", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap main_menu_sa_select {
get {
object obj = ResourceManager.GetObject("main_menu_sa_select", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap main_menu_sales_center {
get {
object obj = ResourceManager.GetObject("main_menu_sales_center", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap main_menu_sales_center_select {
get {
object obj = ResourceManager.GetObject("main_menu_sales_center_select", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap main_menu_settings {
get {
object obj = ResourceManager.GetObject("main_menu_settings", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap main_menu_settings_select {
get {
object obj = ResourceManager.GetObject("main_menu_settings_select", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap main_menu_shop_manage {
get {
object obj = ResourceManager.GetObject("main_menu_shop_manage", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap main_menu_shop_manage_select {
get {
object obj = ResourceManager.GetObject("main_menu_shop_manage_select", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap main_menu_upload {
get {
object obj = ResourceManager.GetObject("main_menu_upload", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap main_menu_upload_select {
get {
object obj = ResourceManager.GetObject("main_menu_upload_select", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap max {
get {
object obj = ResourceManager.GetObject("max", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap max_hover {
get {
object obj = ResourceManager.GetObject("max_hover", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap min {
get {
object obj = ResourceManager.GetObject("min", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap min_hover {
get {
object obj = ResourceManager.GetObject("min_hover", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap nopic {
get {
object obj = ResourceManager.GetObject("nopic", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap normal {
get {
object obj = ResourceManager.GetObject("normal", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap normal_hover {
get {
object obj = ResourceManager.GetObject("normal_hover", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap pdf {
get {
object obj = ResourceManager.GetObject("pdf", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap qrcode {
get {
object obj = ResourceManager.GetObject("qrcode", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap regedit_bg {
get {
object obj = ResourceManager.GetObject("regedit_bg", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap SalesCenter {
get {
object obj = ResourceManager.GetObject("SalesCenter", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap SalesCenter_hover {
get {
object obj = ResourceManager.GetObject("SalesCenter_hover", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap settings {
get {
object obj = ResourceManager.GetObject("settings", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap ShopManager {
get {
object obj = ResourceManager.GetObject("ShopManager", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap ShopManager_hover {
get {
object obj = ResourceManager.GetObject("ShopManager_hover", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap system_1688 {
get {
object obj = ResourceManager.GetObject("system_1688", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap system_pdd {
get {
object obj = ResourceManager.GetObject("system_pdd", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap system_pdd_token {
get {
object obj = ResourceManager.GetObject("system_pdd_token", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap system_pppoe {
get {
object obj = ResourceManager.GetObject("system_pppoe", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap system_proxy {
get {
object obj = ResourceManager.GetObject("system_proxy", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap system_tb {
get {
object obj = ResourceManager.GetObject("system_tb", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找类似 &lt;!doctype html&gt;
///&lt;html&gt;
///&lt;head&gt;
/// &lt;meta http-equiv=&quot;Content-Type&quot; content=&quot;text/html; charset=UTF-8&quot; /&gt;
/// &lt;meta http-equiv=&quot;X-UA-Compatible&quot; content=&quot;IE=edge&quot;&gt;
/// &lt;meta name=&quot;renderer&quot; content=&quot;webkit&quot;&gt;
/// &lt;meta name=&quot;viewport&quot; content=&quot;width=device-width, initial-scale=1&quot;&gt;
/// &lt;title&gt;&lt;/title&gt;
/// &lt;meta name=&quot;keywords&quot; content=&quot;&quot; /&gt;
/// &lt;meta name=&quot;description&quot; content=&quot;&quot; /&gt;
/// &lt;link rel=&quot;stylesheet&quot; type=&quot;text/css&quot; href=&quot;{CssPath}&quot; /&gt;
/// &lt;link rel=&quot;stylesheet&quot; type=&quot;text/css&quot; href=&quot;http:// [字符串的其余部分被截断]&quot;; 的本地化字符串。
/// </summary>
internal static string template {
get {
return ResourceManager.GetString("template", resourceCulture);
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap tree_default_icon {
get {
object obj = ResourceManager.GetObject("tree_default_icon", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap tree_default_icon_select {
get {
object obj = ResourceManager.GetObject("tree_default_icon_select", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap tree_云违规排查 {
get {
object obj = ResourceManager.GetObject("tree_云违规排查", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap tree_云违规排查_select {
get {
object obj = ResourceManager.GetObject("tree_云违规排查_select", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap tree_产品数据库 {
get {
object obj = ResourceManager.GetObject("tree_产品数据库", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap tree_产品数据库_select {
get {
object obj = ResourceManager.GetObject("tree_产品数据库_select", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap tree_佣金设置 {
get {
object obj = ResourceManager.GetObject("tree_佣金设置", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap tree_佣金设置_select {
get {
object obj = ResourceManager.GetObject("tree_佣金设置_select", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap tree_净化数据 {
get {
object obj = ResourceManager.GetObject("tree_净化数据", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap tree_净化数据_select {
get {
object obj = ResourceManager.GetObject("tree_净化数据_select", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap tree_商品上下架 {
get {
object obj = ResourceManager.GetObject("tree_商品上下架", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap tree_商品上下架_select {
get {
object obj = ResourceManager.GetObject("tree_商品上下架_select", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap tree_商品发布 {
get {
object obj = ResourceManager.GetObject("tree_商品发布", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap tree_商品发布_select {
get {
object obj = ResourceManager.GetObject("tree_商品发布_select", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap tree_商品管理 {
get {
object obj = ResourceManager.GetObject("tree_商品管理", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap tree_商品管理_select {
get {
object obj = ResourceManager.GetObject("tree_商品管理_select", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap tree_子账号管理 {
get {
object obj = ResourceManager.GetObject("tree_子账号管理", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap tree_子账号管理_select {
get {
object obj = ResourceManager.GetObject("tree_子账号管理_select", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap tree_库存管理 {
get {
object obj = ResourceManager.GetObject("tree_库存管理", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap tree_库存管理_select {
get {
object obj = ResourceManager.GetObject("tree_库存管理_select", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap tree_店铺列表 {
get {
object obj = ResourceManager.GetObject("tree_店铺列表", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap tree_店铺列表_select {
get {
object obj = ResourceManager.GetObject("tree_店铺列表_select", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap tree_清理无流量 {
get {
object obj = ResourceManager.GetObject("tree_清理无流量", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap tree_清理无流量_select {
get {
object obj = ResourceManager.GetObject("tree_清理无流量_select", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap tree_用户管理 {
get {
object obj = ResourceManager.GetObject("tree_用户管理", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap tree_用户管理_select {
get {
object obj = ResourceManager.GetObject("tree_用户管理_select", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap tree_素材库管理 {
get {
object obj = ResourceManager.GetObject("tree_素材库管理", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap tree_素材库管理_select {
get {
object obj = ResourceManager.GetObject("tree_素材库管理_select", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap tree_解除限制 {
get {
object obj = ResourceManager.GetObject("tree_解除限制", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap tree_解除限制_select {
get {
object obj = ResourceManager.GetObject("tree_解除限制_select", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap tree_跳转上家 {
get {
object obj = ResourceManager.GetObject("tree_跳转上家", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap tree_跳转上家_select {
get {
object obj = ResourceManager.GetObject("tree_跳转上家_select", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap tree_运费模板 {
get {
object obj = ResourceManager.GetObject("tree_运费模板", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap tree_运费模板_select {
get {
object obj = ResourceManager.GetObject("tree_运费模板_select", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap 公告发布 {
get {
object obj = ResourceManager.GetObject("公告发布", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap 齿轮 {
get {
object obj = ResourceManager.GetObject("齿轮", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}