添加项目文件。

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chfei committed 2026-08-14 18:00:58 +08:00
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using System;
namespace MAX.Core.Caches;
/// <summary>
/// 缓存
/// </summary>
public interface ICache
{
/// <summary>
/// 是否存在指定键的缓存
/// </summary>
/// <param name="key">缓存键</param>
bool Exists(string key);
/// <summary>
/// 从缓存中获取数据
/// </summary>
/// <param name="key"></param>
/// <returns></returns>
T Get<T>(string key);
/// <summary>
/// 从缓存中获取数据,如果不存在,则执行获取数据操作并添加到缓存中
/// </summary>
/// <typeparam name="T">缓存数据类型</typeparam>
/// <param name="key">缓存键</param>
/// <param name="func">获取数据操作</param>
T Get<T>(string key, Func<T> func);
/// <summary>
/// 当缓存数据不存在则添加,已存在不会添加,添加成功返回true
/// </summary>
/// <typeparam name="T">缓存数据类型</typeparam>
/// <param name="key">缓存键</param>
/// <param name="value">值</param>
bool TryAdd<T>(string key, T value);
/// <summary>
/// 覆盖添加
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="key"></param>
/// <param name="value"></param>
/// <returns></returns>
bool OverlayAdd<T>(string key, T value);
/// <summary>
/// 移除缓存
/// </summary>
/// <param name="key">缓存键</param>
void Remove(string key);
/// <summary>
/// 清空缓存
/// </summary>
void Clear();
}
public interface ICache<T>
{
/// <summary>
/// 是否存在指定键的缓存
/// </summary>
/// <param name="key">缓存键</param>
bool Exists(string key);
/// <summary>
/// 从缓存中获取数据,如果不存在,则执行获取数据操作并添加到缓存中
/// </summary>
/// <typeparam name="T">缓存数据类型</typeparam>
/// <param name="key">缓存键</param>
T Get(string key);
/// <summary>
/// 从缓存中获取数据,如果不存在,则执行获取数据操作并添加到缓存中
/// </summary>
/// <typeparam name="T">缓存数据类型</typeparam>
/// <param name="key">缓存键</param>
/// <param name="func">获取数据操作</param>
T Get(string key, Func<T> func);
/// <summary>
/// 当缓存数据不存在则添加,已存在不会添加,添加成功返回true
/// </summary>
/// <typeparam name="T">缓存数据类型</typeparam>
/// <param name="key">缓存键</param>
/// <param name="value">值</param>
bool TryAdd(string key, T value);
/// <summary>
/// 覆盖添加
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="key"></param>
/// <param name="value"></param>
/// <returns></returns>
bool OverlayAdd(string key, T value);
/// <summary>
/// 移除缓存
/// </summary>
/// <param name="key">缓存键</param>
void Remove(string key);
/// <summary>
/// 清空缓存
/// </summary>
void Clear();
}
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using MAX.Core.DependencyInjection;
using MAX.Core.Infrastructure;
using System;
using System.Collections.Concurrent;
using System.Linq;
namespace MAX.Core.Caches;
/// <summary>
/// 内存缓存
/// </summary>
public class MemoryCache : ICache, ISingletonDependency
{
//private static readonly Object _locker = new object();
private readonly ConcurrentDictionary<string, object> _cache = new();
public virtual void Clear()
{
_cache.Clear();
}
public virtual bool Exists(string key)
{
return _cache.ContainsKey(key);
}
public virtual T Get<T>(string key)
{
if (Exists(key))
{
return (T)_cache[key];
}
return default;
}
public virtual TResult Get<TResult>(string key, Func<TResult> func)
{
if (Exists(key))
{
return (TResult)_cache[key];
}
else
{
if (func != null)
{
TResult t = func();
TryAdd(key, t);
return t;
}
}
return default;
}
public virtual bool OverlayAdd<T>(string key, T value)
{
if (Exists(key))
{
_cache[key] = value;
}
else
{
_cache.TryAdd(key, value);
}
return true;
}
public virtual void Remove(string key)
{
_cache.TryRemove(key, out _);
}
public virtual bool TryAdd<T>(string key, T value)
{
_cache.AddOrUpdate(key, value, (oldkey, oldvalue) => value);
return true;
}
/// <summary>
/// 获取所有Key
/// </summary>
/// <returns></returns>
public string[] AllKeys()
{
return _cache.Keys.ToArray();
}
}
/// <summary>
/// 单例缓存抽象类
/// </summary>
/// <typeparam name="TModel">单例对象</typeparam>
/// <typeparam name="TValue">缓存类型</typeparam>
public abstract class SingleInstanceLittleCache<TModel, TValue> : SingleInstance<TModel>, ICache<TValue> where TModel : class
{
private readonly ConcurrentDictionary<string, TValue> _cache = new();
/// <summary>
/// 自定义前缀
/// </summary>
//public abstract string KeyPrefix { get; }
//private string FormatKey(string key)
//{
// return KeyPrefix + key;
//}
public virtual void Clear()
{
_cache.Clear();
}
public virtual bool Exists(string key)
{
return _cache.ContainsKey(key);
}
public virtual TValue Get(string key)
{
if (Exists(key))
{
return _cache[key];
}
return default;
}
public virtual TValue Get(string key, Func<TValue> func)
{
if (Exists(key))
{
return _cache[key];
}
else
{
if (func != null)
{
TValue t = func();
TryAdd(key, t);
return t;
}
}
return default;
}
public virtual bool OverlayAdd(string key, TValue value)
{
if (Exists(key))
{
_cache[key] = value;
}
else
{
_cache.TryAdd(key, value);
}
return true;
}
public virtual void Remove(string key)
{
_cache.TryRemove(key, out _);
}
public virtual bool TryAdd(string key, TValue value)
{
_cache.AddOrUpdate(key, value, (oldkey, oldvalue) => value);
return true;
}
/// <summary>
/// 获取所有Key
/// </summary>
/// <returns></returns>
public string[] AllKeys()
{
return _cache.Keys.ToArray();
}
}