添加项目文件。
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using System;
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namespace MAX.Core.Caches;
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/// <summary>
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/// 缓存
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/// </summary>
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public interface ICache
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{
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/// <summary>
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/// 是否存在指定键的缓存
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/// </summary>
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/// <param name="key">缓存键</param>
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bool Exists(string key);
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/// <summary>
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/// 从缓存中获取数据
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/// </summary>
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/// <param name="key"></param>
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/// <returns></returns>
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T Get<T>(string key);
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/// <summary>
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/// 从缓存中获取数据,如果不存在,则执行获取数据操作并添加到缓存中
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/// </summary>
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/// <typeparam name="T">缓存数据类型</typeparam>
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/// <param name="key">缓存键</param>
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/// <param name="func">获取数据操作</param>
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T Get<T>(string key, Func<T> func);
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/// <summary>
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/// 当缓存数据不存在则添加,已存在不会添加,添加成功返回true
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/// </summary>
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/// <typeparam name="T">缓存数据类型</typeparam>
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/// <param name="key">缓存键</param>
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/// <param name="value">值</param>
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bool TryAdd<T>(string key, T value);
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/// <summary>
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/// 覆盖添加
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <param name="key"></param>
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/// <param name="value"></param>
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/// <returns></returns>
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bool OverlayAdd<T>(string key, T value);
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/// <summary>
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/// 移除缓存
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/// </summary>
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/// <param name="key">缓存键</param>
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void Remove(string key);
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/// <summary>
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/// 清空缓存
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/// </summary>
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void Clear();
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}
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public interface ICache<T>
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{
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/// <summary>
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/// 是否存在指定键的缓存
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/// </summary>
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/// <param name="key">缓存键</param>
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bool Exists(string key);
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/// <summary>
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/// 从缓存中获取数据,如果不存在,则执行获取数据操作并添加到缓存中
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/// </summary>
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/// <typeparam name="T">缓存数据类型</typeparam>
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/// <param name="key">缓存键</param>
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T Get(string key);
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/// <summary>
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/// 从缓存中获取数据,如果不存在,则执行获取数据操作并添加到缓存中
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/// </summary>
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/// <typeparam name="T">缓存数据类型</typeparam>
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/// <param name="key">缓存键</param>
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/// <param name="func">获取数据操作</param>
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T Get(string key, Func<T> func);
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/// <summary>
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/// 当缓存数据不存在则添加,已存在不会添加,添加成功返回true
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/// </summary>
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/// <typeparam name="T">缓存数据类型</typeparam>
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/// <param name="key">缓存键</param>
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/// <param name="value">值</param>
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bool TryAdd(string key, T value);
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/// <summary>
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/// 覆盖添加
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <param name="key"></param>
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/// <param name="value"></param>
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/// <returns></returns>
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bool OverlayAdd(string key, T value);
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/// <summary>
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/// 移除缓存
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/// </summary>
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/// <param name="key">缓存键</param>
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void Remove(string key);
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/// <summary>
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/// 清空缓存
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/// </summary>
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void Clear();
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}
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