Files
HandyControl/Net35/HandyControl_Net35/Tools/GifImageAnimator.cs
T
2019-01-21 00:43:10 +08:00

271 lines
8.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Threading;
using HandyControl.Controls;
namespace HandyControl.Data
{
internal class ImageAnimator
{
private static List<GifImageInfo> ImageInfoList;
private static readonly ReaderWriterLock RwImgListLock = new ReaderWriterLock();
private static Thread AnimationThread;
private static bool AnyFrameDirty;
[ThreadStatic]
private static int ThreadWriterLockWaitCount;
public static bool CanAnimate(GifImage image)
{
if (image == null)
{
return false;
}
lock (image)
{
var dimensions = image.FrameDimensionsList;
if (dimensions.Select(guid => new GifFrameDimension(guid)).Contains(GifFrameDimension.Time))
{
return image.GetFrameCount(GifFrameDimension.Time) > 1;
}
}
return false;
}
public static void Animate(GifImage image, EventHandler onFrameChangedHandler)
{
if (image == null)
{
return;
}
GifImageInfo imageInfo;
// See comment in the class header about locking the image ref.
lock (image)
{
// could we avoid creating an ImageInfo object if FrameCount == 1 ?
imageInfo = new GifImageInfo(image);
}
// If the image is already animating, stop animating it
StopAnimate(image, onFrameChangedHandler);
// Acquire a writer lock to modify the image info list. If the thread has a reader lock we need to upgrade
// it to a writer lock; acquiring a reader lock in this case would block the thread on itself.
// If the thread already has a writer lock its ref count will be incremented w/o placing the request in the
// writer queue. See ReaderWriterLock.AcquireWriterLock method in the MSDN.
var readerLockHeld = RwImgListLock.IsReaderLockHeld;
var lockDowngradeCookie = new LockCookie();
ThreadWriterLockWaitCount++;
try
{
if (readerLockHeld)
{
lockDowngradeCookie = RwImgListLock.UpgradeToWriterLock(Timeout.Infinite);
}
else
{
RwImgListLock.AcquireWriterLock(Timeout.Infinite);
}
}
finally
{
ThreadWriterLockWaitCount--;
}
try
{
if (imageInfo.Animated)
{
// Construct the image array
//
if (ImageInfoList == null)
{
ImageInfoList = new List<GifImageInfo>();
}
// Add the new image
//
imageInfo.FrameChangedHandler = onFrameChangedHandler;
ImageInfoList.Add(imageInfo);
// Construct a new timer thread if we haven't already
//
if (AnimationThread == null)
{
AnimationThread = new Thread(AnimateImages50Ms)
{
Name = typeof(ImageAnimator).Name,
IsBackground = true
};
AnimationThread.Start();
}
}
}
finally
{
if (readerLockHeld)
{
RwImgListLock.DowngradeFromWriterLock(ref lockDowngradeCookie);
}
else
{
RwImgListLock.ReleaseWriterLock();
}
}
}
public static void StopAnimate(GifImage image, EventHandler onFrameChangedHandler)
{
// Make sure we have a list of images
if (image == null || ImageInfoList == null)
{
return;
}
// Acquire a writer lock to modify the image info list - See comments on Animate() about this locking.
var readerLockHeld = RwImgListLock.IsReaderLockHeld;
var lockDowngradeCookie = new LockCookie();
ThreadWriterLockWaitCount++;
try
{
if (readerLockHeld)
{
lockDowngradeCookie = RwImgListLock.UpgradeToWriterLock(Timeout.Infinite);
}
else
{
RwImgListLock.AcquireWriterLock(Timeout.Infinite);
}
}
finally
{
ThreadWriterLockWaitCount--;
}
try
{
// Find the corresponding reference and remove it
for (int i = 0; i < ImageInfoList.Count; i++)
{
var imageInfo = ImageInfoList[i];
if (Equals(image, imageInfo.Image))
{
if ((onFrameChangedHandler == imageInfo.FrameChangedHandler) || (onFrameChangedHandler != null && onFrameChangedHandler.Equals(imageInfo.FrameChangedHandler)))
{
ImageInfoList.Remove(imageInfo);
}
break;
}
}
}
finally
{
if (readerLockHeld)
{
RwImgListLock.DowngradeFromWriterLock(ref lockDowngradeCookie);
}
else
{
RwImgListLock.ReleaseWriterLock();
}
}
}
public static void UpdateFrames()
{
if (!AnyFrameDirty || ImageInfoList == null)
{
return;
}
if (ThreadWriterLockWaitCount > 0)
{
// Cannot acquire reader lock at this time, frames update will be missed.
return;
}
RwImgListLock.AcquireReaderLock(Timeout.Infinite);
try
{
foreach (var imageInfo in ImageInfoList)
{
// See comment in the class header about locking the image ref.
lock (imageInfo.Image)
{
imageInfo.UpdateFrame();
}
}
AnyFrameDirty = false;
}
finally
{
RwImgListLock.ReleaseReaderLock();
}
}
[SuppressMessage("Microsoft.Performance", "CA1804:RemoveUnusedLocals")]
private static void AnimateImages50Ms()
{
while (true)
{
// Acquire reader-lock to access imageInfoList, elemens in the list can be modified w/o needing a writer-lock.
// Observe that we don't need to check if the thread is waiting or a writer lock here since the thread this
// method runs in never acquires a writer lock.
RwImgListLock.AcquireReaderLock(Timeout.Infinite);
try
{
foreach (var imageInfo in ImageInfoList)
{
// Frame delay is measured in 1/100ths of a second. This thread
// sleeps for 50 ms = 5/100ths of a second between frame updates,
// so we increase the frame delay count 5/100ths of a second
// at a time.
//
imageInfo.FrameTimer += 5;
if (imageInfo.FrameTimer >= imageInfo.FrameDelay(imageInfo.Frame))
{
imageInfo.FrameTimer = 0;
if (imageInfo.Frame + 1 < imageInfo.FrameCount)
{
imageInfo.Frame++;
}
else
{
imageInfo.Frame = 0;
}
if (imageInfo.FrameDirty)
{
AnyFrameDirty = true;
}
}
}
}
finally
{
RwImgListLock.ReleaseReaderLock();
}
Thread.Sleep(50);
}
}
}
}